How to start a club, step by step
It takes about ten minutes, and one of the ten minutes is worth spending on the address. Here is the whole process, including the parts that cannot be undone.
Last updated 2026-08-16
Before you start#
Two things to have decided, because one of them is permanent:
- The club's name. Changeable later, so do not agonise.
- The club's address — the part after
/club/. Not changeable later. See below.
You will also need a signed-in account. Everything else can be filled in afterwards.
1. Sign in#
Playing CurlTi.me needs no account at all, but applying for a club does. The reason is structural rather than bureaucratic: the applicant becomes the club's president, and a president has to be a person who can be reached on another device and after a browser has been cleared. An anonymous player id is not that.
Sign in from the account menu on the home screen.
2. Fill in the application#
Go to the club directory and use the Start a club form. The fields:
| Field | Required | Notes |
|---|---|---|
| Club name | Yes | Up to 64 characters. Changeable later. |
| Address | No | The part after /club/. Made from the name if you leave it blank. Permanent. |
| About the club | No | Up to 2,000 characters. This is the main text on your public page. |
| City, region, country | No | Helps people find you in the directory. |
| Website | No | If you already have one, link it. This page is not trying to replace it. |
| Contact email and phone | No | Shown publicly, so use whatever the club already publishes. |
Nothing here is a commitment except the address. A club with a name and nothing else is a valid application.
3. Choose the address like a domain name#
curlti.me/club/your-club is fixed at approval and never
changes. It is what goes on a poster in the rink, in a local listing, and in
the message somebody forwards to a friend. A club that changes address
breaks every one of those.
Practical advice:
- Short. People retype these from paper.
- Obvious. The name of the club, not an abbreviation only members know.
- No year, no season, no "new". All three age badly.
- Letters, digits and hyphens only, up to 48 characters.
Case does not matter in a link — a slug retyped from a noticeboard in capitals finds the same club — but it is stored lowercase.
4. Wait for a person#
Applications are read by a human being rather than approved automatically. Two things follow from that:
- It is not instant.
- The club exists immediately anyway. A new club is created pending: real, usable, and visible only to its own members and to site administrators. You can fill the page in, add members and set everything up while you wait. Approval simply makes it public.
A pending club is indistinguishable from a club that does not exist, to anyone outside it. That is deliberate, so nobody can probe for applications.
5. Fill the page in#
Once you have a club, the management screen is at
/club/your-club/admin. In rough order of how much difference each
makes to somebody landing on your page:
- A description. Where you play, when, and what a visitor should do to join in. This is the single most useful thing on the page.
- A logo. Squared to 512 pixels on the way in; the original is discarded.
- Contact details. An email that somebody actually reads.
- Photographs. Fitted inside 1600 pixels. A gallery of the rink and the people in it does more than any amount of description.
- Ring images. Three optional images that sit in the twelve-, eight- and four-foot rings of the house on your page, framed in a circular crop editor. Purely decorative and disproportionately nice.
6. Get people onto the roster#
Two ways, and most clubs use both:
- Type names in. A roster row can be a plain name. No account needed, nothing for the member to do, and the club's record is complete from day one.
- Mint an invite link.
/club/your-club/join?c=CODE. Somebody who follows it joins the roster with their own account attached, which is what connects their play to the club's daily board. Codes are minted and revoked from the management screen.
There is also a printable QR poster at
/club/your-club/poster, with a live invite embedded in the code.
Print it, pin it up at the rink, and people join by pointing a phone at it.
The poster is officers-only, for the obvious reason that it contains a working
invite.
7. Appoint a vice-president#
Do this early. A club with one officer is one unavailable person away from being unmanageable, and the fix takes ten seconds.
Vice-presidents can do almost everything the president can: edit the page, the roster, the announcements and the images. What only the president can do is appoint and remove vices, mint API keys, and hand over the presidency. Officers have to be signed-in accounts.
There is more on how the roles work in running a club.
A reasonable first week#
- Apply, and fill in the description while you wait.
- Add a logo and three photographs.
- Appoint one vice-president.
- Type the roster in from whatever list you already have.
- Print the QR poster and put it up.
- Post one announcement saying the page exists and what it is for.
- Add the next month of events, so the calendar feed has something in it.
That is genuinely all of it. Everything after that is upkeep, and the daily challenge board keeps itself.